Quick Details
- Topic: Daily Schedule
- Textbook Name: Let’s Try 2
- Unit Number: Unit 9
Preview
Description
This is a memory/concentration game (Shinkei Suijyaku, in Japanese) to practice the target sentence: I (activity) at (time).
How to play:
-
Clicking on any picture will trigger an anime character to appear. To win a point, students should find an “activity” and “time” that have the same anime character behind them.
-
When choosing, a student must use the Target Sentence, for example, “I wake up at 8.” The teacher then clicks on “wake up” and “8:00”.
(Clicking on this combination will reveal both Anpanman thus earning the said student a point.) -
If the characters are different, then just click on those characters to “cover” them up again.
-
The game ends when all characters are “paired”.
File download
Concentration (Pairing) Game PP.pptx (5.8 MB)